![dishonored 2 mission 7 safe dishonored 2 mission 7 safe](https://guides.gamepressure.com/dishonored2/gfx/word/455309619.jpg)
You can also overhear guards in the Back Yard.Ĭombination: 2-0-3. Look for it in the alley, read a note in the hall or look under the bed in the room with this safe. There are a lot of ways to get the combo. This safe you will find in the Back Yard of Overseers.
#DISHONORED 2 MISSION 7 SAFE CODE#
The code for it lies in the cell with dead prisoners.Ĭombination: 2-1-7. This door you can find in the kennel located in the headquarters of Overseers. Original game, mission 2, locked doorĬodes protect not only safes but doors as well. The code for it is in Doctor’s journal and on his chalkboard as well.Ĭombination: 2-8-7. This safe can be found in the apartments of Doctor Galvani.
#DISHONORED 2 MISSION 7 SAFE FULL#
The code for it you can reveal on the shelf full of bottles behind this place.Ĭombination: 4-5-1. This safe is located in the system of pipelines past the place where you get your gear. In this guide, we will describe all available codes for Dishonored and its DLC. Only one safe can change its code in different games. Safes in the game always have one stable combination. Normally all codes you can find during the game, but sometimes it can be too difficult. To open a safe you have to insert a correct combination of 3 numbers. Safe 2: Old Port District Sewer, in a side room on the way to the Slackjaw/Granny finale.ĭescription: The code hints can be found in a book nearby.Safes in the game are locked chests with a combination lock. Dive down and into an open doorway to get inside the building and find the safe.ĭescription: Codes may be interchangeable with the next safe. As you exit the back of the building look down and the area should be full of water. Safe 1: When you are getting close to Daud, hang a left once you reach the Assassins and go through a building.
![dishonored 2 mission 7 safe dishonored 2 mission 7 safe](https://guides.gamepressure.com/dishonored2/gfx/word/82811430.jpg)
Safe 2: Behind a painting in a ruined building near the end of the level.ĭescription: Save the civilians behind the wall of light to hear the code.ĭescription: The code is given to you by the broadcaster if you are doing the nonlethal route in this quest The hints for the safe tell you a path that leads to the safe code. Safe 1: Top floor of building behind Upper Class man talking to a Guardĭescription: There is a safe on the top floor of one of the early buildings in this level.
![dishonored 2 mission 7 safe dishonored 2 mission 7 safe](https://gameranx.com/wp-content/uploads/2016/11/Dishonored-2_20161112235534-1024x576.jpg)
Safe 1: The safe is part of the Slackjaw quest line, and necessary for the Art of Steal achievement It is also on a piece of paper under a nearby bed (easier to see if you have zoom) Safe 2: Found in the Overseer's base (office?)ĭescription: A note in a room with a sleeping dog has the code to this safe (calls it the bunkhouse safe). A nearby book (the seven Strictures) decodes these strictures as 217 Galvani's lab (3rd floor)ĭoor: The kennel door in the Overseer's building requires a code (not necessary for progressionĭescription: There is a note (loot cache) that gives the code as: Lying Tongue, Wandering Gaze, Errant Mind. Galvani's House on the 2nd floorĭescription: Written on the Chalkboard in Dr. Destroy the bottles to reveal a code on the back of the shelf (if necessary). Safe: You'll find this along your path shortly after getting your equipment.ĭescription:The paper next to it says to check the Whiskey bottles, which are on the shelf behind the safe as you're looking at it. *Credit to SpinelesS for some of the locations, thanks!! Some of the safe codes have multiple possibilities, so if you run into one that doesn't have a correct code on the list, let me know. The following is a list of possible safe codes for the safes found throughout the game.